New comments cannot be posted and votes cannot be cast. hoi4 naval templates, Keep your starting navy for training to get naval xp since you start with quite a few heavy cruisers, 9 if I remember correctly, some light cruisers possibly If u field 2000 naval bombers with submarines on an area is almost quaratied they will overcome stonger navies. Naval combat is mostly automated through mission orders assigned to fleets and to be carried out in particular Sea Regions. HOI4 Naval Alert. In my opinion the meta is light cruisers and battleships. I know marines are useful for naval invading, and I have a little experience so I realize their strength. In the game, you pick your nation and go into the battle. Browse millions of popular hearts of iron iv Wallpapers and Ringtones on Zedge and personalize your phone to suit you. Sum of: 40% is from screening efficency. For each task force, the player can choose how many ships to include. New comments cannot be posted and votes cannot be cast . Consume fuel at 80% of their normal rate of fuel consumption. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. La guerre navale représente un des aspects importants d’Hearts of Iron IV : elle permet en effet de nuire au commerce et au ravitaillement de l'ennemi tout en protégeant ses propres transports commerciaux et logistiques. save. How many subs should I put on each unit, what's the BB/CA ratio to DD/CL on a strike force, or how many DD is optimal for convoy escort and patrol. One important aspect is to build 1 of those DD for every 3 convoy. However, I just never get around to making marines in my games. L'Italie débute avec un bon niveau technologique, bien que pas aussi avancé que l'Allemagne, et dispose déjà des technologies de motorisation de base. With the remaining 6 divisions, 3 of which are fully equipped tank regiments, you shall make a naval invasion order from Hamburg directly to Dunkirk and Calais. CAS, coastal bombardment, n̶u̶k̶i̶n̶g̶ ̶t̶h̶e̶ ̶p̶o̶r̶t̶ ̶g̶a̶r̶r̶i̶s̶o̶n̶, etc. ↓ 212. by Musketmarine. The best way to use carriers is as floating airports with their CAG assigned to the region. 1:6 ratio. This is really because I never used them. Carriers also need capitals and help screen and make them stronger. Ships performing this mission will: 1. Collectively, the player's ships are referred to as the navy.For organisation and control, the navy is divided into one or more fleets. Even though I have a ton of time spent on this game, I have very little idea of how marine templates should look. Sort by. wallet set lets you make a unique looking 3 pocket bi-fold. Cruisers with a ton of scout planes. A task force assigned to the naval exercises mission will perform exercises in the region adjacent to the nearest port. level 1. Sa marine est datée, à l'exception de ses cuirassés, et elle dispose des technologies aériennes de base. This thread is archived . Here is a generic example: = { # Defines the actual role(s) the template covers. Paradox Interactive’s Hearts of Iron 4 ( (HoI4) offers you a complex strategy simulation of World War II. Or just paradropping instead of naval invading. Executing this command will cause naval invasions to skip preparation time. - Each division template can receive specific types of equipment if multiple types are available. The Stats Screen and Base Stats Base Stats, Combat Stats are Equipment Cost located on the right side of the division template. 1:4 is the absolute minimum screen number. And that is … report. And I would rather take another BB than a CV in a strike force. So is there any guide around to navy templates? And they also kind of suck in naval battles. Sort by. You can create templates of task forces so that they automatically get reinforced from the reserve fleet if they are lacking a ship (sunk or just missing). Or I haven't found how to use them effectively. Like just have a ton of subs mining. All trademarks are property of their respective owners in the US and other countries. Not exactly meta as far as stats are concerned but I use 20 subs flottilas to raid enemy convoys, four carriers max per task force and three to four times the screen numbers (between light cruiser and dd). I know marines are useful for naval invading, and I have a little experience so I realize their strength. Paradox needs to fix patrols so you need more then a single ship and let carrier air group operate while on missions to fix this. I'm not sure how strong a Division I need to repel naval invasions. Carriers are just weak and OP right now. For killing subs carriers with destroyers are the best. You can either use support artilery or support anti-tank. Do not forget to convert the three non-tank divisions into tanks, because you will need their breakthrough capabilities later on. New comments cannot be posted and votes cannot be cast. level 1. Press J to jump to the feed. However, I just never get around to making marines in my games. 9 months ago. That screening rule is outdated now. It really has a lot to offer and is by far the single most pleasing addition to Hearts of Iron 4 franchise. Then we had battleships. What is your opinion to the best naval invasion template? They are the most basic unit of ship control available to the player. The best carrier for this is a unsinkable island. Task forces move at the speed of their slowest ship. 2. No ammount of screens, carriers, or AA seem to stop their wrath. Unable to contend directly with capital ships, they are nonetheless useful for scouting, raiding convoys, and dealing with sub attacks. Aircraft: 1.9 All air wings require plane design, production and an air base to conduct air missions. In combat, you need to have at least 1 screening ship (DD or CL) per capital ship or suffer up to a 33% combat penalty. You assign missions to individual task forces. Press question mark to learn the rest of the keyboard shortcuts. hide. The more convoys the more DD’s you need. You will need a lot more if you plan to create a big navy… especially if it’s from scratch! Make them quite budget they don’t seem to get a ton better decked out. There's no exact rule anymore, I'd suggest keeping a 6:1 ratio but even then you might lose screening under certain circumstances. HoI4 1.6.2 Man the Guns as Japan It's been very long while since I last played HOI4, and back then it was mostly Kaiserreich minors. Like carriers are good as they where IRL. save. Navy experiencewill continually be gained while ships are performing this mission. Does anyone know of a mod that will do this basic function? The brilliance of the naval system in HOI4 is its sandbox depth. Naval areas are assigned to the whole fleet. I’ve even heard of a few tank templates of 8-2 or 15-5 … They kind of work but they require too much micro. No leather pen sleeve or acrylic template included. If they don’t OP. This template is a lifesaver. If you put them on hold in an area to use their aircraft, they won't come back after repairing, which can be anytime. Even though I have a ton of time spent on this game, I have very little idea of how marine templates should look. By using our Services or clicking I agree, you agree to our use of cookies. 100% Upvoted. Base hit chance is only 10%. What template is good for defending a coastline or a land border? A example fleet would be 1 carrier 3 battleships 24 light cruisers. In terms of power you have lot of breakthrough,armor and piercing. Task forces are regrouped into fleets. hoi4 naval templates, Download HOI4 Naval Alert ringtone by Musketmarine - d7 - Free on ZEDGE™ now. Gain experience each day until they reach the 'Regular' level. Only a fleet template would also mean that the naval would be reduced to only production and assigning the fleet to the areas, where's the fun in that? Theirs just worse at it. Air superiority is very important. Catégorie:1.8. thumb|Le combat naval est totalement automatisé et passe par l'affectation d'une flotte à des zones de mission. Hi, this is my second quick tutorial for naval warfare in Hearts of Iron IV. share. So I use 1:6 to have extra with casualties. It will not work in later versions. . Theirs a massive penalty for not having screening. Explaining how to design fleets for naval battles in multiplayer. So I tried to run vanilla Japan, with all AIs set to random. 3. CL’s and BB’s where both old meta ships really nothing changed they just merged. Comments. If you put them on patrol, escort or raiding, they will drink fuel like Germans drink beer during Oktoberfest. Now it’s both combined. Naval bombers are almost uncounterable expect through air superiority. Hope it will help you. So I’ve heard of some common infantry division templates like 7-2, 14-4, and 10-0. Air superiority is very important. 7 comments. Each template assigned to a role will form a group for the role, and then the fitness score of each available template is used to determine which is used at a specific moment for a specific role. The problem is ships basically form 3 battle line each and shoot at eachother. That is what battleship derived from ship of the battle line so are obviously the strongest. Do I just use 7/2 with marines instead of regular infantry? No ammount of screens, carriers, or AA seem to stop their wrath. Before we had only CL’s as the best then paradox nerfed them. What about the new naval tanks? Ships of the battle line are obviously the best in these battle lines. Deploying naval bombers and heavy fighters into the region. ai_invasion – Toggle AI naval invasions; Submitted by: nguyen.m . The idea of this template is to not let the enemy recover/organize and to keep attacking him. Escorts serve a secondary, but important, role in navies. best. Mao, I’m looking at you. report. Light cruisers are basically mini battleships so the next choice. 4:1 screens to capitals is the MINIMUM to avoid your capitals getting torpedoed when you have 100% screening efficiency which you often don't (particularly when your strike force joins a battle it tanks your positioning and screening efficiency), and screens tend to die like flies in a big engagement, so you're pretty much guaranteeing you'll fail to screen your capitals if you go with 4:1. Скачать Hearts of Iron 4 Naval Combat Ship & Fleet Composition 2018 Guide (PRE MAN THE GUNS)Dustinl796 Videos. Which ships absolutely did in ww2 but people are apply the carrier doctrine to that. If there is wrong or you have suggestions, please let’s know and comment us. You can put an admiral at the head of the fleet. Have a few scout cruisers on patrol and a strike force with carriers and destroyers. Task forces must contain at least one ship. Have fun. They perform well enough so I'm prettu happy with it. share. Have a chance of incurring damage due to accidents. Discussion in 'Hearts of Iron IV' started by Mabzie555, Nov 15, 2014. The math rights now is questionable. Another thing to keep in mind is that the build time for ships in Stellaris is far quicker relative to overall game length than it is in HoI4. I'd say you just need infantry, don't bother with artillery. You just need a single ship on patrol. If you know that the enemy will have a big airwing you should defenetly use this template as the AA Tanks should kill most of the enemy's planes. 9 comments. Español - Latinoamérica (Spanish - Latin America). Task forces are groups of individual ships. You need air superiority (check naval region not air map for this) and land radar to help find ships. This is really because I never used them. General of the Army 3 years ago. Get messy with it. best. I usually just use light tanks to naval invade, and make up for the penalties with every bonus possible. This is more or less better for the end game. I like submarines as their safer in hostile areas. You just don't care how much you hate yourself for attempting to eat it, you'll be happy you did and not care what you paid for it. Convoy escort is as many as you need. Theirs no magic number. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Cookies help us deliver our Services. hide. Hey guys. This is the ending of Hearts of Iron 4 Division Templates Guide 2020 guide. I am doing a spoiler, but I think I will write a new guide tomorrow. It’s 1:4 to 1:8 of big carriers/bb/ca to screens. © Valve Corporation. Elle dispose par ailleurs dès le départ de quatre emplacements de recherche. 100% Upvoted. Naval bombers are almost uncounterable expect through air superiority. Submarines with radar and cruisers are the best at it. 1:8 is the maximum needed under bad positioning. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. hoi4 japan template guide is going to cover the best hoi4 templates for japan in hoi4. You need air superiority (check naval region not air map for this) and land radar to help find ships. All rights reserved. If the enemy has a carrier with fighters their weak. You will always have a screening penalty with that though. 40 width amphibious. Note: Amphib 2's are equivalent to Medium Tank 2's. The Fold Over Bi-fold (yes, we are running out of descriptive names.) Another part is that I have ditched CVs. Deploying naval bombers and heavy fighters into the region. This is not much but, thankfully, you don’t need much to start designing ships. 1:4 is minimum never use that much. In this guide we show you some cheats, codes and console commands for Hearts of Iron 4. I put one in the stickied thread. NOTE: In order to use this command, you must add '-debug' to your HOI4 launch options - it will not work otherwise. They already have a base depth charge value of 1. Air warfare: 1.7 Air warfare consists of the deployment of air wings to Strategic Regions, where they can undertake missions. Submarines are just broken right now so it’s kind of cheesy. 0 DD are optimal for patrol. If you put them on Strike force, you won't be able to deploy their aircrafts in the area. The card slots in this design can hold many more cards than the standard bi-fold walle. nu: nu [amount] NOTE: This is a Pre-1.5 command. Best escort DD is early hull, early turret and early engine. An example would be elite divisions only using the latest weapons and reserve divisions using the oldest. Each fleet consists of one or more task forces, with each task force containing a number of individual ships.Task forces are the most basic unit of ship control available to the player, while fleets serve as a useful grouping mechanism for task forces. Most countries come with templates for a hull already, or there are national focuses that help get a small staring amount (usually 25 points) of naval experience. 40 width amored anti-air / anti-infantry template. For me, HOI4 Navy is like the ice cream buffet after pizza. wondering how to correctly set up a hoi task force groups or fleet compositions after the hearts of iron 4 man the guns update? This thread is archived. Each task force has a customisable insignia and name. The meta is still in development but to rule is 4 carriers and 4 times the sreens as capital ships. Many many people are making blatant assumptions and misconceptions. Should look we are running out of descriptive names. Ringtones on Zedge and personalize phone! 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One important aspect is to build 1 of those DD for every 3 convoy many... Out in particular Sea Regions going to cover the best hoi4 templates for in! Buffet after pizza AA seem to stop their wrath also need capitals and help Screen and base,.