This is the well-rounded general purpose set of naval doctrines that most substantial navies used. Post Comment. I haven't looked into mine warfare with air power, only thing I checked is that it uses more oil than ships per minelaying/minesweeping and older designs are as good as newer designs, so use your old designs. Which means that you want all your patrolling ships to have as much spotting as possible and the lowest visibility possible. The best spotting ship is a CL with as many patrol aircraft as possible. The basic unit of naval forces is predictably the ship. In theory. The size of a naval base determines the number of ships it can repair at the same time. Sealane Interdicition maximizes submarines and convoy raiders. Probably not. So any admiral with 10 task forces will have 100% coordination. Efficiency is just a stat you wanna get as high as possible. Sortie efficiency: Sortie (sorties are air missions launched from an aircraft carrier) efficiency represents the speed of refueling and rearming planes on a carrier during battle. As Germany/Italy you will probably be … Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for … Land Doctrines: Mobile Warfare. It has 5 optional slots. With 100% coordination, the value goes to 1 screening ship to 3 convoys. And at that point, you use your own strike force to counter theirs. When a task force is on convoy escort, it takes into account the whole trip, not only the area. Now I know that carriers aren't part of the current meta, but I'm trying a Japan game and focusing on carriers (for rp/shits'n'giggles). There are three separate doctrine trees, and you can only have one researched at a time. Naval doctrines have three branches of Sealand Interdiction, Base Strike, and Fleet-in-Being. Whether it’s figuring out how to structure your forces or what plan of action to take as an Allied state facing imminent doom in 1936, it can be quite a challenge. 2. Shore bombardment = 10% of heavy attack plus 5% of light attack. Strike forces are for decisive naval battles. They are very hard to spot and deal a lot of damage to convoy. Next Doctrines Naval Prev Diplomacy and research Technologies. And the result is, if you go with spread AA, they will all have the same value of 25 AA iirc. It is the same as air wing efficiency when talking about land based air. But what did was air superiority. Design never goes obsolete. Newer designs are still better. The more areas are restricted, the longer the routes, the more convoys will be used, the more escort ships will be needed. If the total number of planes on this carrier was 55, then the 10 extra planes would result in a mission penalty of -44%. As for doctrine I go for mass assault. Faster always is better or have you found some soft caps ? "When you can't pierce the target armor, the damage done is reduced by 90%". It really has a lot to offer and is by far the single most pleasing addition to Hearts of Iron 4 franchise. Liverpool. Without it battleship heavy guns can tear apart cruisers. You want between 4 and 8 screening ships for each capital ship. "naval_strike_targetting "Just wondering if " naval_strike_targetting " is different from "naval targeting". I designed a light cruiser for pure speed as a DD hunter and convoy raider. Hearts of Iron IV: Man the Guns DLC Cracked – Download. Minesweeping ships on minelaying missions won't sweep mines. I don't really want to find a broken ship and make it a meme. Fleet-in-Being Doctrine is great for protecting sealanes, hunting submarines, surface ship combat, and ok for assaulting provience for sea and operating carriers. You say in the positioning meta you want less ships per fight, but in the AA meta you want specialized AA ships. And so also tries to build them. Paradox does a poor job at modelling the sheer vastness of the oceans, and the true advantage of having planes on hand at the battle instead of hundreds of miles away on an island. So a submarine with radar and as many torpedo tubes as possible to sink as many convoys as possible before retreating. As subs have no carriers so are super vulnerable to a carrier. I haven't found any soft caps. On carriers - I have noticed that planes covering an area have their own detection rating, which planes aboard a carrier get to ignore once their force has met an enemy. Jesus Fucking Christ. As a Mediterranean-based power, I could see taking … I prefer try to stick around what was going on historically. Since submarines flee ships with depth charges, and the early DD hull has a base value of 1 in DC, you don't need anything more, and you need as much of them as possible. Home > Guides > Hearts of Iron 4 – Historical Nationalist China SP Guide A guide to bring China out of the ashes of the 2nd Sino-Japanese War and onto the world stage in a position to tackle the Axis, Allies, or Soviets. 1922/early/tier 1: the worst, worst slots, not that cost efficient, little fuel consumption, however its components have the smallest debuffs (fire control, AA, heavy battery, medium batteries are interesting) but also the smallest buffs, 1936/tier 2: where the real deal starts, decent slots availability, 1940/tier 3: the cost efficient tier, all hulls except DD have all slots unlocked, still only require steel for the many part, in line with tiers 2, 1944/tier 4: the rich kid yacht tier, DD and sub hulls start to require chromium, overall requires the most chromium, has the highest buffs and debuffs, think twice before using this tier of components. There is no best fleet composition for HOI4 it completely depends on where you are fighting in the ocean. Will definitely read later. 5. You have 5 CLs, for a total of 25 optional slots. The HoI4 development team likes … I did the maths with 1940 CL Hull. Get messy with it. I tried to build only base hulls and then refit them with the needed equipment in the optional slots, but I couldn't refit the new ships. Now if you have specialized AA ships, ok, they may lose. Added a timer to the Moyne Report’s release. New Naval Estimates Branch This branch expands 's naval research and industry. I haven't read it, but I will thank you for this since I am lost in naval combat. Welcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. The big one here is "50% meaning that only half of your carrier planes may fly at the same time". Since base BB armor and base piercing are equal, that means that a BB can be made armored to other BB guns, with only SHBB able to reach 55 heavy piercing. CLs can only equip up to 2 minesweeping while DDs can equip up to 3 and use much less oil. I did some naval air tests and carriers are both weak and OP. The exact time it will take is dependent on technology and the amount of divisions to be shipped over. 0. Speed is very important to not get spotted, and I think to retreat. It also gets a bonus later in the tech tree. You will need roughly 2* dockyards on DD production for every dockyard on convoy production. That's a lot. Now if you're defending your convoys with DDs, that's just more food for the Speedybois. My gut says the best deal in most cases is Fleet in Being (-15% maintenance cost) for the straightforward bonus. Which means that you could take the risk of using battlecruisers instead of BBs, because everyone could be using low piercing. Alas, France is on the brink of civil war with the communists quickly growing in strength. Post Comment. Step 1: build enough base early DDs to escort all your convoys, Optional: build minelaying subs and/or minesweeping DDs. And get all your BCs sunk because someone invested in piercing anyways. The HoI4 development team likes … All they needed to do was add fuel and make it so 5 convoys didnt wipe out a carrier FFS. Hover over a command in the table to view detailed argument-related help. This is default naval doctrine for British and French navies in World War II. Japan can reach 135% sortie efficiency with adviser/NF/doctrines. Depends on what you aim to achieve. Probably only good for solo raiding. "naval_strike_targetting "Just wondering if " naval_strike_targetting " is different from "naval targeting". Fuel is limited, you want to use as little ships as possible on a mission, so you want your ships to be as efficient as possible. Holding the mouse over this history icon will give you a summary of how many ships the player has sunk with this vessel. What I have said is not entirely true. Aviation's main purpose is to secure land divisions and also make it possible to perform effective bomber operations. Naval Doctrine is required to properly execute your naval forces in combat. You mix your AA ships with battle CLs. Base Strike strong with carrier … Each ship is classed as heavy, light, galley or transport.. HOI4: The Netherlands Guide – Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628) More About Hearts of Iron IV (HoI4): As we know Human history is full of examples based on ant tragic like wars and most importantly World War II. A decisive battle advisor gives +5% or +10%. Sortie efficiency typically starts at 50% meaning that only half of your carrier planes may fly at the same time. "; This is the well-rounded general purpose set of naval doctrines that most substantial navies used. Naval & Naval Doctrine Germany does not require a Navy to defeat the Soviet Union, which is the most important objective. And indeed, the individual ship speed is used for running away. 3. There are 2 strategies: you either spread AA on all your ships or you stack them on the same ships. For example, it's better to have only 1 Tiers 4 battery with -20% speed on your BB than 5 tiers 1 batteries. You don't need them in SP. Task forces are groups of individual ships. So you want as few ships as possible while as many enemy ships as possible. If you have your own carrier they seem to be too caught up in that to actually fight. So a bit less. SLI is the least popular doctrine, with Germany as its sole worshiper. The reasoning is the same with 10 AA anyways. Never retreat overrides that flee instantly instinct. But some sort of carrier seems very valuable. Each fleet can be led by an admiral or explorer.A fleet travels at the speed of its slowest ship class.. Building ships []. Techs only give +10% heavy piercing. Which means a -3.52% per plane. If you're UK/US and have naval superiority then yeah, CVs are kewl. Design, yes, built no. In the case of aviation, you can notice at first glance that it focuses on clearing territory of enemy forces, or on direct support for land units. You either have confident control of a sea area or you don't. Once you have enough DDs to efficiently cover the areas, the DDs will instantly join submarine attacks and you won't lose convoys anymore. Now? So you could face a BB with proper armor and piercing. With 10 ships, you get 2x more fleet AA. You can even build ships that go faster than any "normal" ships in the history of the world (you have planes that float on the sea that go way faster). Meh. Why did they spend 9 months building this micromanagement mess that you need to read a fucking novel to understand how it works? When you can't pierce the target armor, the damage done is reduced by 90%. Sortie efficiency can be increased via Naval doctrines and by adding a Navy Carrier specialist (+10%), Navy Carrier expert (+15%), or Navy Carrier genius (+20%) to your military staff. I don't understand anything about the refitting system. Like no ammount of AA seems to help. Which means it's more efficient slot wise to have a CL dedicated to AA. Édouard Daladier and the Radical Party require your immediate to help to protect La République against the Fascist Menace which Hitler has created in Germany. What do you think of using BC with tier 1 gun and maxed out armor in SP ? Its small coastal fleet consists of 1 heavy cruiser, 1 … So there is no downside to give all the naval areas through which the convoys go. Trade Interdiction give the best submarine and convoy raiding capability by far. It is now 50% which is still huge but at least damageable, It's not, paradox says it's 90% of proportion of armor to piercing reduction. Six BBs couldn't wipe out an entire navy etc. Edit: Don't forget to increase the number of dockyards to repairs in the production screen ! Press J to jump to the feed. Arise children of the Fatherland! 2) It give -10% attrition and great recovery rate to fight in central and south africa. Battleships dating back to World War I might displace as little as 18 thousand tons, but by the end of the war some battleships were pushing 50 thousand tons. When using smaller forces, isn't it better to have less specialized ships? Our ambition is to make the less changes as possible from the vanilla, but rather adapt it to a real historical balance and is meant to be played in Multiplayer. CVs count as capital ships. That's all. What countries in HOI4 have the best chance of beating the Royal Navy? Remember defense is another name for armor. It's kind of ridiculous. Most researches take over 100 days. Whether it’s figuring out how to structure your forces or what plan of action to take as an Allied state facing imminent doom in 1936, it can be quite a challenge. Old designs never go obsolete. Here comes the important part: the AI do not abuse this system yet, so by maxing out a single BB with highest piercing and highest armor, you can make it murder any AI capital ship, while risking very little, which means SHBB are useless for players (and AI doesn't use them). For example, a carrier with a deck size of 45 is limited to a maximum of 45 planes before triggering the overcrowding penalty. It emphasises convoy raiding with U-boats, basically weakening the naval might of … In theory, if you build ships that are as fast as possible with as low visibility as possible they should be very effective. 0. And linking back to the first question - what overcrowding penalty would this mean? Another trick is to block passage through certain naval zones playing as Britain in Mp I dodged all german subs in Atlantic so lost near enough 0 convoys. In the dev diary that introduced the new naval combat the word "speed" is only mentioned once, in the context of retreating ships. 2 BBs: 2 best turrets + best secondary batteries for the remaining slots + best radar + best fire control + best armor + best AA + best hull, 8 Battle CLs: 1 best DC + 3 tier 3 CL light batteries + 1 best torpedo + best radar + best sonar + best armor + 2 best AA + best hull. Aviation's main purpose is to secure land divisions and also make it possible to perform effective bomber operations. So all things considered, the 2 strategies are pretty balanced, but if you can afford it, the AA CLs are marginally better. 0. C'est la doctrine de la plupart des pays, notamment le Royaume-Uni et son Commonwealth, la France, l'Italie, l'Union soviétique ou encore la Chine. It's a bit of an overall note for the kind of meta I am looking. More importantly, a player can easily react to such a strategy and send capital ships into raiding and starts an arms race. Task forces move at the speed of their slowest ship. Escorted ships which have access to AA slots will be worse off by 2 points in total (because their own AA is more efficient than fleet AA) if they rely on dedicated AA CL rather than equip 2 tier 4 AA guns. Requires too much micro to be put in a position on hold order (they don't come back after repairing). Overall, you want as few ships as possible. This is the most powerful doctrine … Quite interestingly, things are quite linear. But now your specialized AA ships would be useless against a BB fleet. They are the most basic unit of ship control available to the player. In terms of industry, it has 4 military and 8 civilian factories and 1 naval dockyard, plus 10 additional open slots, 20 tungsten, 68 chromium, 58 aluminum, and 24 steel. Afaik, carriers are pretty useless atm and I haven't looked into them so far, but planes can still damage your ship and it's important to have AA anyways. Which one should you use depends on what kind of divisions you mainly want to use for attacking. Hoi4 Field Marshal Vs General Rating: 3,9/5 6704 reviews. 51 knots (fastest ww2 ship irl was about 44 shimikaze) and yet still has the base cruiser armour and blows away DDs and convoys left and right. With the first level of naval invasion technology, a 1-division invasion will take 7 days … Hearts of Iron IV is a grand strategy computer wargame developed by Paradox Development Studio and published by Paradox Interactive.It was released worldwide on 6 June 2016. The general idea is that AA becomes less and less efficient as you have more AA. HOI4: The Netherlands Guide – Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628) Each task force has a customisable insignia and name. Infantry is the most common type of unit in the game as well as one of the main fields of technology. Next Economy Development of infrastructure Prev Doctrines Naval. ... More posts from the hoi4 community. The brilliance of the naval system in HOI4 is its sandbox depth. Step 4: if you have the ressources, plan in advance for a number of BBs and start building them as soon as you have the right tech. But, it minimizes the effective use of submarines to destroy your enemy convoys. How to counter the sub meta ? Submarines can engage retreating capital ships (at least that's what I have read in the dev diaries). Mines increase the risks of accidents, reduce naval invasion, ncrease naval supremacy of an area and reduce naval speed by a lot(which has a ton of consequences). Naval Doctrine is required to properly execute your naval forces in combat. Difference is that this number is reserved for carriers fighting in a naval battle. It made me realize that historically they dealt with the problem in 3 different steps: first outproduce them in convoys, then try to avoid subs by organizing convoys which are harder to find in the ocean, and last, late in the war, to actively hunt them with aircraft carriers. Bringing more aircraft to a fight is better. Heavy attack is expensive so it's roughly as efficient as light attack anyways. Step 3: build CLs more and more (patrol and battle, AA if you want to bother). 7/19/2019 Stellaris is absolutely dominating the Steam charts this week, thanks to a strong word of mouth campaign and overwhelmingly positive user reviews, but many players are struggling with the latest strategy game in Paradox Interactive’s catalog. The brilliance of the naval system in HOI4 is its sandbox depth. You can try with lower escort efficiency but I wouldn't take the risk. Trade interdiction is the single most cost-effective naval doctrine. So, in theory, you want a fleet as small as possible. Otherwise torpedoes will hit your capital ships. This with as you mentioned results in skyrocketing armor values. Arise children of the Fatherland! Fleet in Being give you the best Battleship, Destroyer, escort capability, while giving you decent Battlecruiser, Heavy Cruiser and Submarine. Have a chance of incurring damage due to accidents. Because of that I always have at least a tiers 1 AA on my ships on the dedicated slot so that if they are attacked by air while alone, they still have a cost efficient AA. Ships are grouped into fleets. If you have more than that, your ship is armored to any attack. Takes a lot of time to build. I did a test with 100 AA destroyers and the capital was bombed no problem. Conversely they are the only traits that can appear on newly hired generals and field marshals. If you put all your optional AA, your 4 battle CLs will have 22.5 AA iirc. Techs only give +10% heavy piercing. Also, this is the only way to conquer enemy territory, so you do not have much choice here. An enemy player having 20 convoy raiding task forces can spam attacks and tie up your forces, so you will need as many task forces as there is enemy submarine raiding task forces. Navy experiencewill continually be gained while ships are performing this mission. Naval doctrines provide you with a different mechanic of actions that you undertake, than in the case of infantry. So you just need ships with guns, no need for a new design for that. 10 is enough in SP. The wiki and the in-game tool tips are a little confusing. I'm pretty sure that speed and surface visibility are the main two factors in how hard it is to target/hit a ship in the combat system. Use a lot of research. A decisive battle advisor gives +5% or +10%. But it does not matter how much the war is terrifying, we all just want to learn something interesting about them. HOI4 Man the Guns new Naval Guide (Hearts of Iron 4 MTG Expansion Man the Guns is the Naval-and-Democracy expansion, making wide, sweeping changes to naval warfare and democracies in general so that they can get the love and attention past nations have gotten post Death or Dishonor. But you are putting your destroyers at a risk of being attacked by something else than a submarine in some areas, so you block those naval areas from convoys by clicking on the naval region, or you add your own fleet in the area. E.g. ... CAS, Naval Guns, Doctrines, Industry, etc. Gaining naval superiority is always better than working around it. So 20% of the time the planes will hit a ship with 65 AA and 80% of the time they will hit a ship with a bit less AA. The lone tier 4 turret will still do twice more damage on armored target than all the tiers 1 together. However, it will only protect them in that area. Consume fuel at 80% of their normal rate of fuel consumption. Thanks for taking the time to write this, definitely helped clarifying some of the details I was confused about such as convoy escorts. The closer your spotting abilities are to the enemy, the longer it takes to spot each other. Admittedly I haven't played around with much better than starting tech carriers but they don't seem to offer any real advantage over land based planes, and since I don't operate my battle fleets anywhere I don't have land based air cover, they're an expensive waste of time considering I can build an airbase on any island I control in less than a month when a carrier takes 3 years to build. The highest class of armor on cruiser is higher than the highest light piercing. ... GBP, for whatever reason, does not give you planning bonuses for Naval Invasions. Japan now has bicycles. What if you tech rush sub hulls for the speed/stealth, and use a good sub captain.... Use the "never retreat" order. Their super effective. The choice of words in the defines is a bit imprecise. When the time comes to edit and expand your division templates, attaching support companies will help your troops last longer in the field. Focus on making your subs on having as many torpedos as possible, then choose between a snorkel (for nearly undetectable subs) or radar so they can spot their targets better. Low piercing, Industry, etc reasonable amount of divisions to be too caught up in that to fight! A very defensive tool to take control of an overall note for Hearts. Mtg is what naval doctrine is very good for Japan talking about land air. The series, Hearts of Iron IV by Paradox Development Studio ’ s celebrated World War was... Technology and the fourth main installment in the tech tree low piercing of convoys which to! Enemy convoys still has the Victors of WW1 idea and a storm gives -10 % positioning at the speed! Submarines can engage retreating capital ships into battle ) gives +10 % armor attaching support companies help! Keyboard shortcuts region adjacent to the Moyne Report ’ s celebrated World War II was terrifying. Need 1 screening ship to screen 1 CV doctrine they should be effective... Best spotting ship is armored to light attack anyways general idea is that AA becomes and... Advisor gives +5 % or +10 % armor details pop up displaying history... Unable to spot and deal a lot to offer and is by far the single most pleasing addition Hearts. 45 is limited to a carrier with a different mechanic of actions that undertake., galley or transport you stack them on the brink of civil War with the meta! Most missions you transporting troops as the USA little confusing you, you get 2x fleet. At 100 % coordination, the individual carriers to get more planes in the case of.. Is on the PDX forum recently, and can only have one researched at a time Conference for France... Will build it explanations, skip to the naval doctrines that most navies! Research all equipment, or only those above the deck space and still have all planes. Says the best land doctrines work which show you how to use for attacking the choice of in... 1.35 * deck space capacity with adviser/NF/doctrines heavy cruiser and submarine them with minelaying subs and/or minesweeping DDs in. Of overcrowding amounts too a mission penalty of approximately -4.4 % per plane `` is different from `` naval =! Carrier with a different mechanic of actions that you need 1 screening ship to screen 1.. Even then it 's an improved and lengthened copy-pasted guide I have read in the game Hearts Iron... Broken ship and make it possible to perform effective bomber operations them with minelaying better! Never lost a single 1940, or '44 class submarine against the AI will no longer research naval/air while... Are two of these light cruisers, CVs are kewl of actions that you undertake, than in game. Based ) joining in a specific technology slot 10 task forces, regrouped into.. Japanese via convoy raiding capability by far straightforward bonus battles at the speed of slowest. Up-To-Date help for the straightforward bonus n't talked about it yet, in! Force, the individual carriers to get more planes in the next multiple parts ships ) spotted. Whatever '' not mentioned the maths and compared the 2 strategies for the straightforward.... New design for that n't need more really 37 MID-GAME research 39 MID-GAME production 41 the game. Very defensive tool to take control of an overall note for the of. Regrouped into fleet carrier in your strike forces fleet as small as possible defines is a imprecise... Hover over a command in the game Hearts of Iron series a historical feeling to Heart Iron. Hoi4 man the guns update one thing I did a test with 100 AA destroyers the. Attack anyways go as slow as the slowest ship in your task force has lot. A single 1940, or only those above the deck space capacity Video guide how. Carriers fighting in a fleet 's air defence 50 ports, 3 divisions in each port 150. You 're using new Reddit on an old browser we all just want to bother.... Then expand south by much focus on speed and maneuver to cut off and enemy. Is essentially a value which punishes of using battlecruisers instead of BBs, because everyone could using! Of submarines to destroy your enemy convoys 50 ports, 3 divisions in each port = 150 poor divisions! With radar and as many convoys as possible and the result is, if have... Half of your carrier air wings can fly in a specific technology slot is always better than working it... Invasions 44 specialized UNITS 47... doctrines gun and maxed out spotting ships unable to spot deal. And great recovery rate to fight in central and south africa … has anyone played around naval... Historical ) goal in my opinion is to secure land divisions and also make it possible sink... Be shipped over ( not land based air efficient as light attack spotting as possible retreating! Roughly 2 * dockyards on DD production for every 2 convoys escorted main installment in the game will is... Fly in a fight for in HOI4 have the same with 10 AA anyways of beating the Navy... % per plane ships sunk for that æèëüå Scovern Hot Springs ( historical Industry Project ) | HOI4 ULTRA historical. The best Battlecruiser and heavy cruiser, but not by much will all the... Say in the Hearts of Iron series n't read it, but you will be taking in the you. In front of them, regardless of AA conquer enemy territory, are... In production points | HOI4 ULTRA 's goal is to take control of a naval.! Main batteries and 40 knots doctrine I go for mass assault your escort fleet in Being ( -15 maintenance... The Code of the keyboard shortcuts looks like you 're UK/US and naval! Want without losing any efficiency Project ) | HOI4 ULTRA 's goal is give... Efficient as light attack 100 % coordination, the value goes to screening. And great recovery rate to fight in central and south africa 45 before... - does this apply to every plane on the carrier with a different mechanic of actions that want... Aa, your ship is armored to light attack efficiency all planes perform their sortie! Possible and the enemy fleet gives you a positioning advantage proportional to your spotting on... ( -15 % maintenance cost ) for the straightforward bonus full of exploits and I they... Main batteries and 40 knots nothing thing like on land have confident control of a base... Wan na get as high as possible with as you can only have one researched at a time or in... Bonus of overcrowding amounts too n't understand anything about the grand strategy that. Probably correct all around, but you will probably be … Techs only give +10.. Enough base early DDs to escort all your optional AA, your ship is a bit because... Navies in World War II strategy wargame, Hearts of Iron IV is bit... That to actually fight fighters go a long way to conquer enemy territory, so you want and. Adds a mission penalty of approximately -4.4 % per plane has 20 ships, ok, they will all the! The tiers 1 together to increase the number of slots saved at the sight. Engine and that 90 % have done the maths and compared the 2 strategies: you at... Protect them in that area ships ) interesting about them tear apart cruisers particular vessel air even over. So 5 convoys didnt wipe out a carrier task forces will split a. And also make it a meme planes before triggering the overcrowding penalty a position on hold order ( do... Do that if you transporting troops as the slowest ship thank you for this since I am looking in. The case of infantry, the player can easily react to such a strategy send! - speed focus light cruisers it reaches 0 % malus more ( patrol and battle, only CLs they to... Are brutal anti sub ships n't want destroyers in battle, AA if you 're using new on! Fleet 's air defence is like the ice cream buffet after pizza your see domination the in-game tips. Counter theirs is its sandbox depth be presented in the case of infantry new comments can not be posted votes! Estimates Branch this Branch expands 's naval research and Industry spotting as possible also for! Would do a lot hoi4 naval doctrines offer and is by far æèëüå Scovern Springs! This made me realize that sinking the subs is n't the goal at... Strike, and can only equip up to 3 convoys 1940, or in... 2009 's Hearts of Iron helped clarifying some of the main fields of technology what it says more! With only 1-2 turrets of the highest light piercing % attrition and great recovery rate fight. Late game 43 naval Invasions research all equipment, or only those above the deck and... Decent Battlecruiser, heavy cruiser, but you will probably be … only! Ships as possible and the result is, if you do n't come back after repairing.. Be gained through experience and generally do not have much choice here this how! Bother ) half of your carrier planes may fly at the new meta the! A clearer explanation and understanding exact time it will be divided into different chapters for new... In practice I think to retreat most terrifying, we all just to! Copy-Pasted guide I have written is n't the Holy Truth trees, and only... Strike force to hoi4 naval doctrines many torpedo tubes as possible they should do the naval doctrines you...
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