This is default naval doctrine for British and French navies in World War II. This may be decisive on effectiveness of missions that you perform in air space dominated by the enemy. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. Bonus points if you also suggest some good division composition. Pick Deep Battle. ), isolate your opponents' frontline units, and counter-encircle them for the win. The Battle of Bosporus is a pretty standard country pack, giving a few countries and models for specific armies. So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. Land | Doctrines Hearts of Iron IV Guide. It can do that pretty effectively, and if I were in MP against an experienced Germany-player, I might pick it. However I think both are true. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Sorry, we've got no plans for mobile versions of this game guide. Japan, Italy, UK - These are all kinda in the same boat. This doctrine reinforces mainly factors that decide the success of bomber missions. For Africa you want pure infantry. Destruction by bombardment permanently cripples enemy economy which directly affects production of supplies. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. It is a good idea to develop it, even within to a restricted extent, to keep up in the case of defensive war, where losing control over air space can quickly lead to chaos in the army's actions and cuts it off from basic deliveries. If I had a better industrial base I'd probably pick integrated support and air land battle as I could take advantage of tanks and airplane a better. This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. HOI4 Differences Between Land Doctrines (Beginners guide to Hearts of iron 4 Army doctrines). Not only do you have an absolutely massive manpower pool, the supply reduction from the Deep Battle tree is completely vital to fighting in Asia, where supply ranges from just awful to even worse and fronts stretch for hundreds of miles. Rather, your equipment will go back to the equipment section and your manpower will return to the manpower pool. Hearts of Iron IV Game Guide by gamepressure.com. Operational integrity is a doctrine of this type for aviation. Hoi4 Doctrine Comparison. It is useful both in the case of invasion and defensive war. If you for some reason are running more or less of either, pick accordingly. Historically, it fought the Japanese for eight long years and was left devastated. I really dont like grand battle plan because i juste hate the way that IA manage your army. I completely agree with you! The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. I've tried to be as impartial as possible, but I would love your input. Germany. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. The middle pillar focuses on civilian factories and infrastructure. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Mobile Warfare and Mass Assault both have incredibly good tactics, while superior firepower and grand battle plan (which is called trench warfare in the description for switching doctrines) have much worse ones. The night attack it provides is actually a really big deal, and supply is often an issue. With the potential for massive industrial expansion, and perpetual manpower, the following tips should help you to make the Soviet Union an unstoppable force. Due to the characteristics of this variant, you do not have to hurry too much to start your works here. In the case of aviation, you can notice at first glance that it focuses on clearing territory of enemy forces, or on direct support for land units. It is a contradiction. What would you suggest for single player France with the early start date? Mobile Warfare is made for Germany, keep it. Majority of issues in this doctrine focus on operation of jet fighters, but there also are reinforcements for maritime aviation and effectiveness of bombardment. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? Dispersed Support or Integrated Support?This pretty much adds up either way. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. Watch the whole series: https://www.youtube.com/playlist?list=PL-azHLkqdWyO-AU2fpuLyc-9u4ANf4mihSupport me on Patreon! Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - ...lol. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! Naval doctrines provide you with a different mechanic of actions that you undertake, than in the case of infantry. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). New comments cannot be posted and votes cannot be cast. This doctrine also increases your chances to obtain the title of the ace of aviation, which boosts damage dealt to enemies. Totalism is a critique on orthodox syndicalism, critiquing that the councils employed in France and Britain are just a continuation of bourgeois parliamentarism. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. It has been going surprisingly well for Poland. Are you planning on getting on the offensive? I've also tried to include some guidance on what the different paths in each Doctrine does. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. Assault or Infiltration?There's not really a wrong choice here. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. Of missions that you perform in air space dominated by the enemy back by enemy... Speak about managing mobile unit, IA just do n't have to use the AI to get the planning,! 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