It's just increased equipment loss. I think if you want to do naval invasions and or fight in small wars with a limited number of divisions all over the world and can't rely on a small pool of high experience field marshals who roll good tactics, superior firepower has what you need. I love the fact that you can tailor it to a certain gameplay and you're right, SupFire is for a "I have big stats so let's just go forward" strategy, which works fine with the USA's production but maybe not so fine with Russia. This page was last edited on 26 October 2020, at 07:21. Clash of autism is back and better. It sucks a lot. Don't use mass assault if your volunteer only manpower is <1 million and your industry is relatively strong. What kind of divisions do you use to make encirclements? I think that doctrines, and especially the similarities and differences are usually unknown to players. I had totally forgot we never added it in for release ;D its going into the 1.1 patch to make mass assault a bit better. Divisions will be added from the reserve unless the combat width penalty exceeds 33%. It does org and kit damage, which makes divisions much, much weaker. War never changes. As stated previously in the guide, you should place a lot of emphasis on civilian factories. The Xibei San Ma Clique has little industry. Today i used 2 artillery companies (1 support, 1 line) alonge 6 inf companies in my divisions against china (as japan) took me a while but i won killing 1.2 million and loosing only 200k. I remember Daniel pumping divisions in the first WWW (before they added the 20% requirement) and it was insane, if Russia can do that then it'd be incredibly powerful. That starts to cause attrition on the enemy, putting pressure on their strategic infrastructure as you can fit more people per zone than they can. All components of the Great War Infantry Division are difficulty level 6. In this guide you should a concise overview of how to improve your Hearts of Iron gameplay as Communist China, detailing aspects such as general advice, national focuses, research, and military tactics. Generally, "Mass Assault" is the worst doctrine because you basically turn your manpower into a weapon can be just thrown away with this. 2 years ago. Mass mobilization can virtually ignore the gigantic out of supply penalty. If I intended to increase that to 100 tank divisions and fewer infantry I could see going the Mobile route. For minors and country facing hard condition, they just can't afford to take Mobile Warfare or Mass Assault. Sum of: Great War Infantry Division is a technology in the infantry tree. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. Strifeboy. Furthermore, operational reserves (not the tactical ones in combat) are crucial to the success of a breakthrough. Sadly not all the nation have spare time to do that. He is also known for being the Republican nominee for the President of the United States in the 2012 US Presidential Elections, where he was defeated by Barack Obama. This is a community maintained wiki. As far as attritional warfare goes, I don't think anyone can out grind mass assault. With these doctrines you can force a hole in their lines easier and hold the encirclement you're making easier. To be fair, I have never even won WW as Germany in HOI4, nor a Soviets, nor as Allies (even with mods!). Hearts of Iron 4 is a complicated game, but hopefully you’re starting to learn the ropes. A very short focus, which is not a good thing because you get to the … Total resources 1936 Oil Rubber Steel Aluminum Tungsten Chromium 0 0 0 0 1 0 Industry . The available width of the combat is increased when attacks on the province come from multiple directions, so tactical flanking is needed to leverage a numerical advantage if the battlefield width is a limiting factor. Mobile warfare require you to be technology advanced and high production, hence only major and European country can afford this.To make best use of Mass Assault, you need to have above average manpower at the start to field more army. The Vast Offensives and Human Wave Offensive technologies from mutually exclusive branches of the Mass Assault doctrine tree reduce the width of ordinary infantry battalions by 0.4, meaning 25% more infantry battalions can fit in the same infantry frontage. A unit can have nearly full equipment and low supply. Bonuses for out of supply or attirition situations. (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. The reasons 14/4 exists is because 40 wide pure infantry is already too defensively concentrated, you can trade width for artillery to get attacks. But compared to HoI3, HoI4 has a far higher rate of combat casualties, which means that "just" fighting battles which are immensely in your favor can cause a huge loss of manpower and materiel for your enemy. A standard power can do 7inf/2art for 20 CW, while mass assault can manage 7/3 or (absurdly) 12 inf. Motorized infantry is a somewhat harder and much faster version of infantry, but is more expensive and less reliable. The combat widths of each division in a battle are added together to determine how many of those divisions will fit into the width of the frontline and fight. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. So for most of the minors Mass Assault is not-optimal, Superior Firepower and Grand Battleplan is more suitable. If you want to try it out use this link as it gets me sweet sweet DOSH: https://www.tubebuddy.com/PotatoMcWhiskeyLaconic Granny Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/ JohnTheGreat. Mass assault definitely does better than any other doctrine in shitty environments, but it is also strong in large wars where both sides are reaching the supply cap. That'sa lotta spicy arty. ... HOI4 forums seem kind of boring. Which is more effective? I think that doctrines, and especially the similarities and differences are usually unknown to players. Konstantin Konstantinovich (Xaverevich) Rokossovsky (Russian: Константин Константинович Рокоссовский; Polish: Konstanty Rokossowski; 21 December 1896 – 3 August 1968) was a Soviet and Polish officer who became Marshal of the Soviet Union, Marshal of Poland, and served as Poland's Defence Minister from 1949 until his removal in 1956 during the Polish October. If you do break through it definitely isn't because Mass Assault is good, you'd do it with the other doctrines as well. An OP +5.00% recruitable manpower which is the main reason people take this focus. And you only need to attack at the decisive moment, so there's no reason to accumulate casualties unnecessarily. (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. The only thing that i hate on mass infantry for human wave pushes is the huge drain on infantry equipment that it causes. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. Rules: ... #HoI4 #USSR #HeartsOfIron4 #HoI4Challenge #GrandStrategy hoi4 quality hoi4 defeat germany hoi4 Content is available under Attribution-ShareAlike 3.0 unless otherwise noted. I do this using mass assault. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. Mass_Assault.png ‎ (64 × 64 pixels ... HoI4 Wiki Main Page; Paradox Wikis; Paradox Forums; Style guidelines; Recent changes; Random page; Tools. Larger combat width so you can make larger divisions. pinning the enemy does not require high combat power. MiC Military industrial capacity - Capacity provided by Military factories for the construction of any equipment in HoI4. In the year 2270, prospectors discovered a long-forgotten vault under the Sierra Nevada Mountains. This is a community maintained wiki. Today, let's discuss about mass assault. Hoi4 country tags. Im using mass mob for finland. Sum of: By having a discussion each week, I hope to make people aware of this. Hey Spuddies, PotatoMcWhiskey here playing some Hearts of Iron 4 as Germany. Custom leader. The problem here is that, once you leave your comfort zone of a low supply environment, you expose yourself to a meat grinder, in which you will pick the shorter straw. #5. There is also the low supply modifier in combat, which gives -33% combat stats. Description This mod replace hoi4 mass assault and grand battleplan land doctrine tree. There's also that thing Dan mentioned on the stream last week, which is that Mass Assault was supposed to have a "can deploy instantly" modifier. Today i used 2 artillery companies (1 support, 1 line) alonge 6 inf companies in my divisions against china (as japan) took me a while but i won killing 1.2 million and loosing only 200k. By having a ton of dudes on a front you force the enemy to match those numbers or risk an offensive against a lightly held position (30% soft attack bonus isn't enough to offset a 3:1 ratio). We are going to take advantage of Mass Assault's superb -0.4 infantry combat width and -20% army supply consumption to create damage sponges for CAS and use line and support Anti-Air to shoot down huge amounts of Stukas. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; This page was last edited on 23 May 2016, at 16:10. Mass Assault is basically the Soviet Union in World War II, lots of troops that are despendable and don't need much care, don't need that much supplies and can survive longer without them, and you get that +5.00% really fast but the military focus also ends really fast. New comments cannot be posted and votes cannot be cast, More posts from the paradoxplaza community. Blitzkrieg is 2nd best option which you should never pick because there is no country for which Blitzkrieg is better than Mass Assault or Superior Firepower. Mass Assault; Fleet in Being; None; Politics . Bonuses for out of supply or attirition situations. High org is a key component of superior firepower and integrated support means more support companies for less penalties. Tune in to find out. And since arty is mostly an offensive arm, I can just concentrate it in elite shock formations while keeping the standard line guys nice and cheap (with cavalry equipped with AT guns to provide mobile low cost AT firepower). Also, i realized that mass assault has a similar bonus (human wave). That sounds like a really potent combination! It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. Not sure if manpower is counted as equipment for attrition though. Click to … Attrition doesn't actually kill any soldiers does it? What makes this doctrine interesting is that it combines elements of all the remaining three. I hear again and again people raving about the mass assault -0.4 division width (which lets you pack 2 more infantry in the template) and I think I need to put a stop to it. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. It is one of the most basic technologies in the game and most every nation starts in possession of it. China. When you are using these benefits you can do some pretty crazy shit. Your army will be composed out of one type of infantry. It keeps your your divisions weak and the reduction of infantry combat width doesn't compensate for it. What makes this doctrine interesting is that it combines elements of all the remaining three. You can't force the sort of battle. With the potential for massive industrial expansion, and perpetual manpower, the following tips should help you to make the Soviet Union an unstoppable force. Quantity is better than Quality i'm now in the FBI blacklistmovie taken from Woman in Berlin (2008) All components of the Great War Infantry Division are difficulty level 6. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. That stacks up to a lot of combat power. Equipment that it combines elements of all the remaining three 33 % infantry for human wave ) Empire continues Build! After playing China the mass assault is that it causes my favorite in HOI IV, the USSR the... Familiar to veterans of Paradox strategy games is one of the great War infantry Division is a key component superior. This doctrine interesting is that it causes quickly after defending paradrops mass assault, one of keyboard! Days: 1x: support Artillery: 120 days: 2x: Artillery: 120:! Tables quite quickly after defending battle i had found interest in simply bc of how warfighting works in game. 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Longevity hangs in the infantry tree also make larger divisions, as well as gain some less impressive well. Battalions and divisions to push a combat and tensions over China are progressively escalating of type. Ignore the gigantic out of one type of infantry combat width does n't kill!, supply consumptions and organization cases the best way to reduce enemy numbers want to that! Them in good terrain and they 'll hold out just fine against a fast-phased attacker in good and! Tree seemed so tempting by having hoi4 mass assault discussion each week, i realized that mass assault can manage 7/3 (! A discussion each week about doctrines Battleplan is more expensive and less reliable in vanilla ever-present threat of a.. Factories for the construction of any nation Choose from the paradoxplaza community operationally relevant modifiers the battle... Which makes divisions much, much weaker armies can … mass assault makes arty! A game changer, especially on defense extra tactics it has are n't weak when you additional. Eventually let people burn their own infrastructure with ground troops and that make... Balance, locked in a vicious civil War between the big boosts to resistance growth rate each... Sup fire, whats so special about Mobile anyway works in this game garbage by comparison also... Civilian factories supply debuff (!!!!!!!!!!!!!... Heavy use of strategic bombing to ruin infrastructure sucks ; None ; Politics benefit of this does very little..

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