Being trained as a ninja since childhood, Ibuki secretly wishes nothing more than to escape the life she has lived for as long as she can remember and become a "normal" teenage girl in Japan. Made easy command mode input the same as SSF4. Follow 999. Changes move’s total frame count from 37F to 36F.Accordingly, Target Combo 7′s startup is 25F. It's an overhead that goes over low attacks. On the scene!" Ibuki's Dragon Kick which is primarily useful within her chain combos. She has been trained from childhood, yearns for the life of a normal girl of her age. Follow. Emperor. The most effective way to use it is from a Super Jump Cancel off of one of her normal moves. Kunai's (Dagger Toss) damage was decreased. We now move on to the second possible fifth character to fill up the last spot in Ultra Street Fighter 4, Ibuki’s best friend Sarai Kurosawa. A sound will stop when another button is played. Click on the words for special move sounds and music to hear her theme. Ibuki and Geki (Street Fighter) are the only characters in the Street Fighter universe who use Kunai swords as one of their attack. Submit a tip for Ibuki. 2 - TATSUNOKO VS CAPCOM MOVES COMBOS, « IBUKI - NORMAL MOVES - SUPER STREET FIGHTER 4, IBUKI - COMBOS - SUPER STREET FIGHTER 4 », IBUKI - SPECIAL MOVES - SUPER STREET FIGHTER 4, I want to leave a comment directly on this site ». Moves, stun and health data for Balrog and Ibuki. From her command dash to High Jumps, Ibuki definitely has ways to continually run circles around the opponent. Street Fighter video game series. Street Fighter IV. All trademarks, trade names, services marks, characters, media and logos referenced on http://www.iplaywinner.com belong to their respective companies. The Street Fighter V characters count has reached 35! To master Ibuki's playstyle you must be … Able to perform Kunai or Kasumi Suzaku during bounce back; https://srk.shib.live/index.php?title=Super_Street_Fighter_IV_AE/Ibuki&oldid=166977, [air-hit] limited juggle knockdown, pursuit property, 1st ground hit forces stand, 1st air hit limited juggle knockdown, 2nd hit pursuit property, 3~31f airborne, 8~27f legs strike invincible, 5~30f airborne, [counter-hit] +5 frame advantage, 5~44f airborne, 1~4f special move or ultra cancellable, 11 grounded recovery frames, can use jump attack or special move once airborne (3 grounded recovery frames), [] refers to backwards jump, treated as a special move, 3~32f airborne, 8~27f legs strike invincible, projectile is a strike hitbox, projectile disappears when it touches a strike or projectile, pursuit property, projectile is a strike hitbox, projectile disappears when it touches a strike or projectile, 2nd projectile startup 15f, 1~9f lower body strike invincible, 1~7f unthrowable, 8f~ airborne, 7 grounded recovery frames, 27f~ can cancel into kunai or super combo, 1~9f lower body strike invincible, 1~7f unthrowable, 8f~ airborne, 7 grounded recovery frames, 29f~ can cancel into kunai or super combo, 1~9f lower body strike invincible, 1~7f unthrowable, 8f~ airborne, 7 grounded recovery frames, 30f~ can cancel into kunai or super combo, Hard knockdown, armor break, on block switches to 23f recovery animation, 1~28f projectile invincible, hard knockdown, armor break, on block switches to 23f recovery animation, 1~10f unthrowable, untechable limited juggle knockdown, armor break, pursuit property, throw range 1.01, 1~10f unthrowable, untechable limited juggle knockdown, armor break, pursuit property, throw range 1.06, 1~10f unthrowable, untechable limited juggle knockdown, armor break, pursuit property, throw range 1.10, 1~10f unthrowable, untechable limited juggle knockdown, armor break, pursuit property, throw range 1.25, 1~6f unthrowable, 8~34f airborne, pursuit property, 1~8f unthrowable, 10~37f airborne, pursuit property, 1~10f unthrowable, 12~36f airborne, pursuit property, 1~6f Invincible, 8~45f airborne, pursuit property, 36f~ can cancel into kunai or super combo, [air-hit] limited juggle knockdown, treated as a separate move, Hard knockdown, treated as a separate move, 7f~ airborne, 2nd hit goes into recoil animation on hit/block, 1~13f projectile and throw invincible, 9f~ airborne, after 2nd hit on hit/block 4th hit will go into recoil animation, listed startup is point blank, startup is distance dependent, tracks opponent, 21f~ (EX version 9f~) can cancel into kunai or super combo, 1~5f Invincible, pursuit property, projectiles are strike hitboxes, does not nullify projectiles, 2 projectiles released at the same time, every projectile thereafter released every 20f, 1~2f Invincible, 1st hit is a throw, untechable limited juggle knockdown, 1st hit on air hit releases projectile, recovery and [] refers to projectile, projectile is active for 59f, projectiles have pursuit properties, 1~8f Invincible, 9~70f projectile invincible, 59~101f airborne, hard knockdown, armor break, 6th hit goes into animation, block advantage based on 4th hit. And everything she has can lead into an untechable Neck Breaker thanks to her myriad of Target Combos and links. It is implied in the comics she wasn't born into her village, rather she was found as a baby and taken from the evil Geki clan. EX version is best used as Anti Air and is a decent wake up move as well. Thoseposers. Jump back Kunai's trajectory has been changed to nearly straight vertical-wise. IN AIR IN AIR, QUARTER CIRCLE FORWARD  + PUNCH. I was just not making movies at the time.-Leonardo --fendi handbags. The sub's mission is to build the fighting game community, harbor a healthy competitive nature, and be welcoming to players and fans alike. Made move super-cancelable from 10th frame after start onward. I am assuming you mean which character is the best to play as if you want to win. Street Fighter 5 has a ton of content. NECK BREAKER HALF CIRCLE FORWARD + PUNCH. Browse more videos. So i've been playing online quite a bit and i just keep running into ibuki's and it's really starting to get annoying trying to deal with her. 96 Comments. Some HTML allowed:
, Have a response on your own site? Ultra Street Fighter IV battle: Dhalsim vs Ibuki. … Elk figuur maakt gebruik van unieke speciale aanvallen die hij kan aanwenden om zich een weg te vechten naar de finale. Archived. Street Fighter 5 Dragon Ball FighterZ Super Smash Bros. Moonlighting - Futa Ibuki x Makoto (Street Fighter) Share. Made all hits connect with airborne opponents until locked animation sequence. 0. Ibuki builds meter quickly with her being such an offensive character and has one of the more useful Supers in the game. Here is an english voice soundboard that I made of Ibuki from CAPCOM Super Street Fighter IV. Jump Heavy Punch, Forward + Medium Kick. Ibuki starts off by throwing an array of kunai knives, pairs at first, spinning like shurikens rather than the kunai's regular straight forward motion- the power of the punch used still determines the angles they are thrown at, just like the regular kunai move. 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